Season 1 Week 2 - Weekly update
Weekly updates

Season 1 Week 2 - Weekly update

Hello everyone and welcome to our first weekly update! The network has been updated and a few bugs were fixed and new content added. New content5 new Minescape questsNew weekly challengesMinescape map update (Taverley wall + map fixes)Combat skills have been changed (damage from your level is now applied as a buffer)GB-64 [GhostRun] Give the ghost night visionGB-81 Prayer regen buffGB-106 Rename essence mine NPC to "Egrus"GB-116 Buff Cooking XP ratesGB-123 [Apocalypse] Make chat global.GB-125 [Minescape] Make

  • scipio3000
    scipio3000
2 min read
Dev-Log #5 - "The big update" and its first patch
Dev logs

Dev-Log #5 - "The big update" and its first patch

Welcome to our fifth Dev-Log! Yesterday we, finally, released our network. We recovered 80k+ accounts and 4,450,700 orbs were given to our old players(from old purchases on the old GamesLabs Network and stats from Minescape Classic). The release itself was pretty smooth, but a few bugs and enhancements were suggested. This is not a weekly update but a small patch so that you can enjoy the network a bit more! Here is a list of what we

  • scipio3000
    scipio3000
2 min read

Top 100 orbs

Final rankings are in!Hello everyone. This will most likely be the final post before the release (exciting right?). I promised you guys a list the top 100 best performing players on the minescape classic game. The following list contains the ranking, the username and the amount of orbs for the 100 best performing players according to our calculation. # USERNAME ORBS 1 Gentleman_Azir 63950 2 Rexx220 41700 3 Lasuuri 37550 4 beaver25 36400 5 namiasdf 33800 6 Yaky 32700

  • scipio3000
    scipio3000
2 min read
Dev-Log #4 - 50 shades of performance

Dev-Log #4 - 50 shades of performance

Welcome to today's dev-log. Many of you noticed that we are in August and the network is still not open.... We were originally planning on releasing it 2 weeks ago, but our two test sessions brought up very bad news for us. Technical issuesOne of the technical choices of our game framework was a bottle neck. The choices we made to decrease the over-all development time hurt us a lot in terms of performance. The entirety of our game system

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    scipio3000
2 min read
Dev-Log #2 - Economy, stats transfer, global currency

Dev-Log #2 - Economy, stats transfer, global currency

Welcome everyone to our second dev-log! We are sorry for the delay between dev-logs... But we have some good news to make up for it :D Today's dev-log will be mainly about how the economy will work in Minescape and how stats will transfer to the new network. As we've always said: "No progress will go to waste". The economySince 2012, we've always wanted to have a better economy system in Minescape. Well here it comes! Minescape will have its

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    scipio3000
4 min read